Duties and Responsibilities Maintenance and development of new features for the WebGL/ThreeJS geospatial renderer written in TypeScript. Maintenance and implementation of pipeline programs written in Rust to convert various 3D file formats (LAS, Obj, b3dm, glTF, GeoTIFF, GeoJSON, BIM/CAD) into formats supported by the Web Viewer. Work with geospatial datasets and toolchains (e.g., GDAL, EPSG projections, Tile Map Service, Slippy Maps). Being able to come up with prototypes & proof of
2 years of experience required