• Designed and delivered interdisciplinary STEAM curricula tailored to diverse learner needs and educational contexts
• Developed original educational materials and digital resources, incorporating multimedia and interactive tools for online and hybrid learning environments
• Conducted research on innovative teaching methodologies and interactive learning platforms to enhance educational outcomes and student participation
• Researched, sourced, and tested OEM products for quality, suitability, and cost-effectiveness in educational use
• Delivered presentations, workshops, and live science demonstrations translating complex scientific concepts into accessible and engaging formats