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Yujen Cheng
Game Programmer
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Yujen Cheng

Game Programmer
Pas encore d'introduction.
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NEOBARDS ENTERTAINMENT LTD.
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Tamkang University
Taipei, Taiwan
Taïwan

Professional Background

  • Statut Actuel
    Employé
    Ne recherche pas de nouvelles opportunités
  • Profession
    Unity Game Developer
    Unreal Developer
    C,C++ Developer
  • Fields
    Games
    Logiciel
  • Expérience professionnelle
    10 à 15 ans pertinente
  • Management
  • Skills
    Unity
    Unreal Engine
    C++
    C#
  • Languages
    Chinese
    Natif ou Bilingue
    English
    Intermédiaire
    Japanese
    Intermédiaire
  • Highest level of education

Job search preferences

  • Desired job type
    Temps plein
    Intéressé par le travail à distance
  • Desired positions
    資深軟體工程師
  • Lieu de travail désiré
  • Freelance
    Indépendant à temps partiel

Work Experience

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Senior Programmer

mai 2021 - nov. 2023
2 yrs 7 mos
Taipei, Taiwan

Lead Game Programmer

juil. 2017 - mai 2021
3 yrs 11 mos
Taipei, Taiwan
- Create internal general gameplay framework - Game hotfix mechanism, resource manager, Excel table tool, UI manager, scene manager, network manager, event system - Client-side networking API - Model automation tool for artists - Internal CI workflow, auto build tool for Apple and Google platform - Customize materials, shaders for artists - Profile and optimize game performance - Handle hardware compatibility - Integrate third-party SDKs, in-app purchase, authentication

Indie Game Developer

Sanctum Studio
Temps partiel
mars 2015 - mai 2020
5 yrs 3 mos
Taiwan
- Create Eternal Senia with my friends from after work - Response for programming of our game - Best Indie Games of 2018 on Google Play Taiwan

Game Programmer

juin 2016 - juil. 2017
1 yr 2 mos
Taiwan
- Develop virtual reality motorcycle and horse riding game with Unreal Engine 4 - VR game development techniques research - Response for core gameplay logic - Develop multi-player networking gameplay logic - Implement character physics, animation controlling, inverse kinematics(IK) - Create motorcycle engine mechanism sound system - Support artists to optimize resources, scenes and materials
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Software Engineer

juin 2014 - juin 2016
2 yrs 1 mo
Taiwan
モンスターハンターエクスプロア - Develop and maintain in-house C++ game engine - Develop gameplay, and UIs - Build continuous integration(CI) workflow - Android and iOS payment function development - Chinese and English localization モンスターハンター メゼポルタ開拓記 - Develop character enhancement functions 鬼武者Soul - Game server maintenance - Gameplay, UIs development - Setup CI workflow
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Software Engineer

avr. 2012 - juin 2014
2 yrs 3 mos
Taiwan
The Lost Kids - Develop game level saving, and reverting functions 昇龍霸 - Involve in company's early Unity survey - Develop network framework for Unity - Develop game play core, battle system, and UIs - Develop platform payment function Yes 人生 Online - Maintain 3D gambling online game, made with open source OGRE-based game engine - Develop 2 slot games - Quest system creation tools

Education

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Bachelor of Science (BS)
Computer Science and Information Engineering
2006 - 2010

Licenses & Certifications

Sun Certified Programmer for the Java Platform, SE 6

Sun Microsystems
Issued mars 2010
No Expiration Date