- Led the team of software engineers and UI designers to develop 5 global mobile apps from 0 to 1, responsible for competitive analysis, function design, market promotion, user analysis and product optimization, utilizing Trello to oversee progress and Figma to create wireframes, while practicing Agile principles to iterate features.
- Led mobile game projects and optimize by analyzing user data, achieving the top 1 game ranking on Google Play Japan and contributing to a 46% increase in total company revenue, while also increasing D1 retention to 40% and revenue by 180% within a month.
- Conducted extensive market analysis and crafted a comprehensive product proposal, including UI flow, to successfully pitch a large-scale mobile game to the company CEO, resulting in its execution.
- Created a new advertising strategy for the Japan market, reducing the cost per install by 60% and stimulating over 100 million ad impressions.