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Ihor
QA Engineer
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Ihor

QA Engineer
Detail-oriented QA Engineer with a strong background in Mobile SDK and cross-platform testing for iOS, Android, and Unity. Proficient in network debugging tools (Proxyman, Charles, Postman) and comfortable working within Xcode and Android Studio. Beyond core testing, I bring experience in supporting project management workflows, facilitating Retrospectives, and utilizing CI/CD pipelines. I am a strong advocate for deep collaboration with developers—operating as 'one team' to investigate client incidents, resolve issues faster, and maximize product quality.
Odeeo
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Lviv Polytechnic National University
Lviv, Ukraine
Ukraine

Professional Background

  • Current Status
    Unemployed
  • Profession
    QA Engineer
    QA / Test Engineer
  • Fields
    Advertising
    Mobile Apps
  • Work Experience
    4-6 years (4-6 years relevant)
  • Management
    I've had experience in managing 1-5 people
  • Skills
    Android Studio
    xCode
    Unity
    Proxyman
    Charles Proxy
    JIRA Confluence
    Testmo
    Postman - API Testing
    Mobile Testing
    Game Testing
  • Languages
    Ukrainian
    Native or Bilingual
    English
    Intermediate
  • Highest Level of Education
    Master

Job Search Preferences

  • Current Status
    Ready to interview
  • Desired Job Type
    Full-time
    Interested in working remotely
  • Desired Positions
    QA Engineer
  • Desired Work Locations
    Lvivskyi Raion, Lviv, Ukraine
  • Freelance
    Full-time freelancer

Work Experience

Experience Unity QA Engineer

Odeeo
Full-time
Aug 2022 - Oct 2025
3 yrs 3 mos
Core QA & Technical Skills: Conducted comprehensive testing of mobile SDKs across iOS, Android, and Unity platforms, ensuring seamless integration and functionality within game engine environments. Developed and executed testing, defining objectives, scope, and timelines to ensure robust coverage of both functional and non-functional requirements. Identified, documented, and tracked issues through bug-tracking systems, ensuring clear communication of defect status and priority. Leveraged network debugging tools (Proxyman, Charles) to validate API communication, data exchange integrity, and troubleshoot backend integration. Utilized CI/CD pipelines to trigger automated tests, manage library dependencies, and configure environment variables for specific test scenarios. Collaborated closely with developers to investigate client-side incidents, performing root cause analysis to resolve complex production issues. Leadership & Process Management: Stepped up to support the team by assuming ~50% of Project Management responsibilities for a year, bridging the gap during the absence of a dedicated PM. Facilitated Agile ceremonies, including Retrospectives for over a year, driving continuous process improvement and team alignment.
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QA

Gameloft
Full-time
Sep 2020 - Sep 2022
2 yrs 1 mo
Lviv, Ukraine
Creating clear and understandable test cases, deep analysis, and following guidelines for internal technical requirements and checklists, writing test scripts for internal tools. - Taking part in creating test plans and planning test processes depending on the project objectives and content.- Investigating issues and writing detailed bug reports (Jira, QADB) - Experience in working according to the Kanban methodology. - Experience in workflow with multiple devices on several platforms: Android, iOS, and Windows. - Working with advertisements and different ADS providers (IronSource, Unity, etc.). - Performing different types of testing applications (stress, memory, CPU usage, AdHoc, smoke, compatibility, regression, localization, gameplay tests to ensure the stability of the projects. - Using various QA tools and apps required for performing testing (SEM, CRM, Tuna, AdsManager, DDMS, Confluence, GLplay, crashes, and logs getting tools, iTunes, MoreLocale, FillSpace, MyIDFA, QAToolHDIDFV, iFunBox). - Communication with other QA teams and gathering/providing results or required info, working and dealing with responsibilities with QA departments from other studios.

Education

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Master’s Degree
Micro- and Nanoelectronic instuments and devices
2015 - 2016
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Bachelor’s Degree
Micro- and Nanoelectronics
2011 - 2015

Licenses & Certifications

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Game QA

SkillUp
Issued Dec 2019
No Expiration Date