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Ihor
QA Engineer
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Ihor

QA Engineer
Detail-oriented QA Engineer with a strong background in Mobile SDK and cross-platform testing for iOS, Android, and Unity. Proficient in network debugging tools (Proxyman, Charles, Postman) and comfortable working within Xcode and Android Studio. Beyond core testing, I bring experience in supporting project management workflows, facilitating Retrospectives, and utilizing CI/CD pipelines. I am a strong advocate for deep collaboration with developers—operating as 'one team' to investigate client incidents, resolve issues faster, and maximize product quality.
Odeeo
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Lviv Polytechnic National University
Lviv, Ukraine
乌克兰

专业背景

  • 目前状态
    待业中
  • 专业
    QA 工程师
    QA、测试工程师
  • 产业
    广告
    手机应用程序
  • 工作年资
    4 到 6 年 (4 到 6 年相关工作经验)
  • 管理经历
    我有管理 1~5 人的经验
  • 技能
    Android Studio
    xCode
    Unity
    Proxyman
    Charles Proxy
    JIRA Confluence
    Testmo
    Postman - API Testing
    Mobile Testing
    Game Testing
  • 语言能力
    Ukrainian
    母语或双语
    English
    中阶
  • 最高学历
    硕士

求职偏好

  • 目前状态
    正在积极求职中
  • 预期工作模式
    全职
    对远端工作有兴趣
  • 希望获得的职位
    QA Engineer
  • 期望的工作地点
    Lvivskyi Raion, Lviv, Ukraine
  • 接案服务
    全职接案者

工作经验

Experience Unity QA Engineer

Odeeo
全职
2022年8月 - 2025年10月
3 年 3 个月
Core QA & Technical Skills: Conducted comprehensive testing of mobile SDKs across iOS, Android, and Unity platforms, ensuring seamless integration and functionality within game engine environments. Developed and executed testing, defining objectives, scope, and timelines to ensure robust coverage of both functional and non-functional requirements. Identified, documented, and tracked issues through bug-tracking systems, ensuring clear communication of defect status and priority. Leveraged network debugging tools (Proxyman, Charles) to validate API communication, data exchange integrity, and troubleshoot backend integration. Utilized CI/CD pipelines to trigger automated tests, manage library dependencies, and configure environment variables for specific test scenarios. Collaborated closely with developers to investigate client-side incidents, performing root cause analysis to resolve complex production issues. Leadership & Process Management: Stepped up to support the team by assuming ~50% of Project Management responsibilities for a year, bridging the gap during the absence of a dedicated PM. Facilitated Agile ceremonies, including Retrospectives for over a year, driving continuous process improvement and team alignment.
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QA

Gameloft
全职
2020年9月 - 2022年9月
2 年 1 个月
Lviv, Ukraine
Creating clear and understandable test cases, deep analysis, and following guidelines for internal technical requirements and checklists, writing test scripts for internal tools. - Taking part in creating test plans and planning test processes depending on the project objectives and content.- Investigating issues and writing detailed bug reports (Jira, QADB) - Experience in working according to the Kanban methodology. - Experience in workflow with multiple devices on several platforms: Android, iOS, and Windows. - Working with advertisements and different ADS providers (IronSource, Unity, etc.). - Performing different types of testing applications (stress, memory, CPU usage, AdHoc, smoke, compatibility, regression, localization, gameplay tests to ensure the stability of the projects. - Using various QA tools and apps required for performing testing (SEM, CRM, Tuna, AdsManager, DDMS, Confluence, GLplay, crashes, and logs getting tools, iTunes, MoreLocale, FillSpace, MyIDFA, QAToolHDIDFV, iFunBox). - Communication with other QA teams and gathering/providing results or required info, working and dealing with responsibilities with QA departments from other studios.

学历

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硕士学位
Micro- and Nanoelectronic instuments and devices
2015 - 2016
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学士学位
Micro- and Nanoelectronics
2011 - 2015

资格认证

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Game QA

SkillUp
发照日期 2019年12月
永久有效

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