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Ted Sie
Unity Engineer/Game Architect
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Ted Sie

Unity Engineer/Game Architect
10+ years of experience in the game industry. Base on the past working experiences, I am familiar with solving and polishing all issues in the game industry to make sure that the project can be in the best situation and achieve all issues on the technique and production sides.
時豪科技
National Central University
新北市, 台灣
Taiwan

Featured Resume

Last updated on Nov 12th 2024

Professional Background

  • Current status
    Employed
    Open to opportunities
  • Profession
    Unity Game Developer
  • Fields
    Video Games
  • Work experience
    10-15 years (10-15 years relevant)
  • Management
    I've had experience in managing 5-10 people
  • Skills
    Unity
    C#
    Git
  • Languages
    Chinese
    Native or Bilingual
    English
    Beginner
  • Highest level of education
    Bachelor

Job search preferences

  • Desired job type
    Full-time
    Interested in working remotely
  • Desired positions
    Unity Engineer
  • Desired work locations
    New Taipei City, Taiwan
    Taipei City, Taiwan
  • Freelance
    Part-time freelancer

Work Experience

Unity 工程師

Aug 2022 - Present
- Game Development * Live Streaming Baccarat * Bingo * Fish Game * Color Dice * Texas Holdem * Slot (Way、Line、Any) - Optimization * Enhance Web Socket connection methods * Improve resource-loading techniques * Optimized game startup process

Technical Director

Oct 2018 - Jul 2022
3 yrs 10 mos
- Martial Arts Action Puzzle Game “Fate Seeker 2” * Lead-in Asana to make sure the development progress under control * Implemented the project framework JSLCore * Implemented the seamless open world system and workflow * Implement automate assets importing and processing * Import Jenkins CI/CD process * Optimized art and designers workflow to reduce repetitive works * Optimized GC, CPU, Memory, Build size and AssetBundle Size * Import Domain-Driven Design to improve work efficiency

Game Engineer

Aug 2018 - Oct 2018
3 mos
* In charge of optimization * Optimized resources system and AssetBundle system, improved the loading time by a half * Optimized the package size by more than a half * Optimized the CPU usage and GC to support low-end devices * Implemented tools to help the development flow * Optimized the gameplay experience by implementing object pools

Lead Engineer

Jun 2015 - May 2018
3 yrs 0 mos
Taipei City, Taiwan
- Participated in a soccer mobile game “Supercharged World Cup” * Polish the game performance to a better situation on CPU usage, GC, memory and draw calls. * Polish and refractor the project structures to a better understanding level. * Implement the SimpleUnitTest framework to do the unit test easily. * Integrate unity shaders in the projects * Polish the car, wheels, topper and boost creating the pipeline with Artists to optimize the workflow. * Polish the UI animation implement pipeline with UI/UX designers. * Implement the MatCap shader to challenge a better graphics. * Dived in researching UGUI structure and optimized it. - Implemented a splashtoon like mobile game “Super Splash” * Startup the RIUnityCore which is a framework to share with all projects in the company. * Implemented the socket connecting with LiteNetLib * Achieved the painting feature on the mobile device with an acceptable performance level. * Achieved the splashtoon MVP in two weeks. - Participated in a soccer mobile game “Rocketball: Championship Cup” * Successfully supervised the team to achieve different game design needs. * In charge of optimizing the game to a stable situation, including CPU usage, memory usage, draw call and so on. * Implemented the replay, AI, and physics system. * Implemented FTUE. * Implemented GameCenter and GooglePlayServices. * Designed the core structure * Achieved the MVP in one week. - Participated in a strategy mobile game “Independence Day: Extinction” * Implemented the event system in the latest published version. * Implemented the analytics system with DeltaDNA. * In charge of the engineers’ weekly recap.

CTO and Game Producer

Jun 2015 - Oct 2016
1 yr 5 mos
Taipei City, Taiwan
- Participate in a puzzle game “GuiltyGate 罪之門” * Complete the whole game in one mouth personally. * Setup the automatical build pipeline. * Create the cleint database system and generate the correspond scripts automatically.

Game Engineer

Feb 2014 - Jun 2015
1 yr 5 mos
Taipei City, Taiwan
- Participate in a casual game “JelloSmash” * Develop the client side of the game personally. * Complete the project in six months. * Using Unity plugins, NGUI and 2D ToolKit. * Implement the social SDK, Facebook SDK, Google Admob and Google Game Play Service. - Participate in a casual game “BattleCore” * In charge of exporting the iOS version. * Complete the MVP version with 3 engineers. * Design the skill system. * Support to import assets from Spine2D.

Education

Electricity Engineer
2008 - 2012
Activities and societies
系學會、系網

Licenses & Certifications

3ds Max 2012 Certified Professional Models to Motion

Autodesk
Credential ID: 00314886
Issued Jul 2013
No Expiration Date