- Participated in a soccer mobile game “Supercharged World Cup”
* Polish the game performance to a better situation on CPU usage, GC, memory and draw calls.
* Polish and refractor the project structures to a better understanding level.
* Implement the SimpleUnitTest framework to do the unit test easily.
* Integrate unity shaders in the projects
* Polish the car, wheels, topper and boost creating the pipeline with Artists to optimize the workflow.
* Polish the UI animation implement pipeline with UI/UX designers.
* Implement the MatCap shader to challenge a better graphics.
* Dived in researching UGUI structure and optimized it.
- Implemented a splashtoon like mobile game “Super Splash”
* Startup the RIUnityCore which is a framework to share with all projects in the company.
* Implemented the socket connecting with LiteNetLib
* Achieved the painting feature on the mobile device with an acceptable performance level.
* Achieved the splashtoon MVP in two weeks.
- Participated in a soccer mobile game “Rocketball: Championship Cup”
* Successfully supervised the team to achieve different game design needs. * In charge of optimizing the game to a stable situation, including CPU usage,
memory usage, draw call and so on.
* Implemented the replay, AI, and physics system.
* Implemented FTUE.
* Implemented GameCenter and GooglePlayServices. * Designed the core structure
* Achieved the MVP in one week.
- Participated in a strategy mobile game “Independence Day: Extinction”
* Implemented the event system in the latest published version.
* Implemented the analytics system with DeltaDNA.
* In charge of the engineers’ weekly recap.