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Ted Sie
Unity Engineer/Game Architect
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Ted Sie

Unity Engineer/Game Architect
10+ years of experience in the game industry. Base on the past working experiences, I am familiar with solving and polishing all issues in the game industry to make sure that the project can be in the best situation and achieve all issues on the technique and production sides.
時豪科技
National Central University
新北市, 台灣
台湾

精选履历

最后更新于 2024年11月12日

专业背景

  • 目前状态
    就职中
    目前会考虑了解新的机会
  • 专业
    Unity 开发人员
  • 产业
    电子游戏
  • 工作年资
    10 到 15 年 (10 到 15 年相关工作经验)
  • 管理经历
    我有管理 5~10 人的经验
  • 技能
    Unity
    C#
    Git
  • 语言能力
    Chinese
    母语或双语
    English
    初阶
  • 最高学历
    大学

求职偏好

  • 预期工作模式
    全职
    对远端工作有兴趣
  • 希望获得的职位
    Unity Engineer
  • 期望的工作地点
    新北市, 台灣
    台北市, 台灣
  • 接案服务
    兼职接案者

工作经验

Unity 工程師

2022年8月 - 现在
- Game Development * Live Streaming Baccarat * Bingo * Fish Game * Color Dice * Texas Holdem * Slot (Way、Line、Any) - Optimization * Enhance Web Socket connection methods * Improve resource-loading techniques * Optimized game startup process

Technical Director

2018年10月 - 2022年7月
3 年 10 个月
- Martial Arts Action Puzzle Game “Fate Seeker 2” * Lead-in Asana to make sure the development progress under control * Implemented the project framework JSLCore * Implemented the seamless open world system and workflow * Implement automate assets importing and processing * Import Jenkins CI/CD process * Optimized art and designers workflow to reduce repetitive works * Optimized GC, CPU, Memory, Build size and AssetBundle Size * Import Domain-Driven Design to improve work efficiency

Game Engineer

2018年8月 - 2018年10月
3 个月
* In charge of optimization * Optimized resources system and AssetBundle system, improved the loading time by a half * Optimized the package size by more than a half * Optimized the CPU usage and GC to support low-end devices * Implemented tools to help the development flow * Optimized the gameplay experience by implementing object pools

Lead Engineer

2015年6月 - 2018年5月
3 年 0 个月
台北市, 台灣
- Participated in a soccer mobile game “Supercharged World Cup” * Polish the game performance to a better situation on CPU usage, GC, memory and draw calls. * Polish and refractor the project structures to a better understanding level. * Implement the SimpleUnitTest framework to do the unit test easily. * Integrate unity shaders in the projects * Polish the car, wheels, topper and boost creating the pipeline with Artists to optimize the workflow. * Polish the UI animation implement pipeline with UI/UX designers. * Implement the MatCap shader to challenge a better graphics. * Dived in researching UGUI structure and optimized it. - Implemented a splashtoon like mobile game “Super Splash” * Startup the RIUnityCore which is a framework to share with all projects in the company. * Implemented the socket connecting with LiteNetLib * Achieved the painting feature on the mobile device with an acceptable performance level. * Achieved the splashtoon MVP in two weeks. - Participated in a soccer mobile game “Rocketball: Championship Cup” * Successfully supervised the team to achieve different game design needs. * In charge of optimizing the game to a stable situation, including CPU usage, memory usage, draw call and so on. * Implemented the replay, AI, and physics system. * Implemented FTUE. * Implemented GameCenter and GooglePlayServices. * Designed the core structure * Achieved the MVP in one week. - Participated in a strategy mobile game “Independence Day: Extinction” * Implemented the event system in the latest published version. * Implemented the analytics system with DeltaDNA. * In charge of the engineers’ weekly recap.

CTO and Game Producer

2015年6月 - 2016年10月
1 年 5 个月
台北市, 台灣
- Participate in a puzzle game “GuiltyGate 罪之門” * Complete the whole game in one mouth personally. * Setup the automatical build pipeline. * Create the cleint database system and generate the correspond scripts automatically.

Game Engineer

2014年2月 - 2015年6月
1 年 5 个月
台北市, 台灣
- Participate in a casual game “JelloSmash” * Develop the client side of the game personally. * Complete the project in six months. * Using Unity plugins, NGUI and 2D ToolKit. * Implement the social SDK, Facebook SDK, Google Admob and Google Game Play Service. - Participate in a casual game “BattleCore” * In charge of exporting the iOS version. * Complete the MVP version with 3 engineers. * Design the skill system. * Support to import assets from Spine2D.

学历

Electricity Engineer
2008 - 2012
活动和社团
系學會、系網

资格认证

3ds Max 2012 Certified Professional Models to Motion

Autodesk
证照编号: 00314886
发照日期 2013年7月
永久有效

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