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Avatar of Mahmoud AboRaid.
Avatar of Mahmoud AboRaid.
Sales Manager @Gigantic Consultants
2024 ~ Present
Sales Manager
Within one month
Mahmoud AboRaid Sales Manager | B2B Software Sales Expert | Leading Teams to Growth Revenue, Business analyst Skilled in Data Analysis Reporting, Driving Business Growth specialist in Telecom Payment Solutions Experienced Sales Manager with over 7 years of expertise in leading sales teams, developing strategies, and building strong client relationships. Skilled in driving revenue growth, identifying market opportunities, and collaborating with cross-functional teams. Proven track record in exceeding sales targets and ensuring customer satisfaction across various industries, including FinTech, software solutions, and digital marketing. Expertise in SEO, sales strategy, and team management. Strong communicator with a focus
Attention To Detail
Presentation
Maintaining financial Records
Employed
Ready to interview
United Arab Emirates・Egypt・Saudi Arabia
Full-time / Interested in working remotely
10-15 years
Business administration- marketing At menofia university - faculty of commerce English section
Management - Financial management and Marketing.
Avatar of Desta.
Avatar of Desta.
Past
UI/UX Designer @PT. Adi Data Informatika
2022 ~ 2024
UI/UX Designer
Within one month
bring them to fresh environments, and transform challenges into impactful solutions. | [email protected] Skills UI/UX Agile Methodologies Design Thinking Design Sprint Sitemap Wireframe Prototype User Interface Design Usability Testing QA Test Cases Creation Scenario Testing End To End Test Exploratory Test Bug Reporting User Acceptance Test Work Experience Adi Data Informatika UI/UX OktoberMei 2024 🌟 Through my professional journey, I’ve successfully: Led over 5 projects, making design decisions to ensure solutions aligned with client business needs. Acknowledged for a strong commitment to detail in the test phase by
Agile Methodologies
Scrum Methodology
Design Thinking
Unemployed
Ready to interview
Indonesia
Full-time / Interested in working remotely
6-10 years
Universitas Mercu Buana
Information Technology
Avatar of Maqbool Hussain Qureshi.
Avatar of Maqbool Hussain Qureshi.
Finance Manager @Pak Wifi Pvt Limited
2019 ~ Present
Account Manager
Within one month
Prepare Progress Report of the technical staff. Other duties are as assigned. Manager Finance Pak Wifi Private Limited Islamabad. Pakistan ( JanuaryDecMonitor Day-to-Day Financial Matters & Operations. Maintain Payroll, Invoicing & Other Transactions. Prepare Monthly, Quarterly & Yearly Financial Reports. Manage a Company's Financials, Monitoring & Reporting System. Maintain Accounting Ledgers & Preparation of the Balance Sheet. Preparation of Income & Sales Tax Documents & Filling. Prepared Documentation for Annual External Audits. Manager Finance & Accounts AKSAA5 (Salt'n Pepper Restaurant) Islamabad-Pakistan ( JulyJuneReporting to the Executive Director. Posting of General Entries on GL System
computerized accounting
Inventory Management System
Point of Sale (POS) Systems
Employed
Ready to interview
Pakistan
Full-time / Interested in working remotely
10-15 years
Bahauddin Zakariya University
Law
Avatar of Rizqi Ihsanuddin.
Avatar of Rizqi Ihsanuddin.
Transport Engineer @PT. Lintas Teknologi Indonesia
2019 ~ 2024
Engineer
Within one month
Head of the Household Department • 2015–2016 Record all organizational property. Create a cleaning and standby basecamp schedule for each member. Record incoming mail for borrowing organizational equipment. Ensure that the household department work program is implemented. Certificate UI UX Design by Rakamin UI UX Full Stack • 2022 UI UX Design by Rakamin Kickstart UI UX Design Journey • 2022 HTML & CSS by Progate HTML & CSS Fundamental • 2022 Technical Capabilities DWDM Fiber Optic Hardware Installation Measurement Tools Network : Routing, Switching Microsoft Office Documentation and Reporting Editing Photos and Videos Camera Operator Non-Technical Ab...
Word
PowerPoint
Excel
Employed
Ready to interview
Indonesia
Full-time / Interested in working remotely
4-6 years
Politeknik Negeri Semarang
Telecomunication Engineering
Avatar of ChingJui Wu.
Avatar of ChingJui Wu.
Past
軟體工程師 @Atome Taiwan_新加坡商輕鬆享股份有限公司台灣分公司
2021 ~ 2023
JAVA後端工程師
Within one month
Ching Jui Wu Full-Stack Software Developer about 2 years Backend Developer for 4 years. Software Engineer Email: [email protected] Skills Problem-Solving Product spec analysis and reporting technical spec (SSD). Conducted daily scrum issues and development. Monitor the real-time web in/out website traffic Deductive reasoning and inductive reasoning of failure codes and make the proper decision to fix it. Team work and co-working problem solving ACCOMPLISHMENTS AND ACHIEVEMENTS Refactoring the old project that connect to SingPass with Oauth2 Analyzed the SQL latency and optimized sql Technical Skills Rdbms
JavaScript
Java
Redis
Unemployed
Ready to interview
Taiwan
Full-time / Not interested in working remotely
4-6 years
國立高雄師範大學
地理學系
Avatar of Ibrahim Douh.
Avatar of Ibrahim Douh.
Digital Marketing Manager @FranklinWH Energy Storage Inc.
2024 ~ Present
Digital Marketing Manager
Within one month
Digital Marketing Manager • FranklinWH Energy Storage Inc. SeptemberPresent Key Responsibilities & Achievements 1. Lead Generation & PPC Management Managed a $55K/month marketing budget to drive high-quality leads. , generating 500+ high-quality leads per month . Launched and optimized Google Ads campaigns , reducing fake leads by reporting offline conversions. Improved lead quality through strategic targeting and structured audience segmentation. Regular meetings with Google staff to enhance campaign performance and ad efficiency. 2. Conversion Tracking & Analytics Fixed conversion tracking issues, ensuring accurate performance measurement. Implemented monthly budget reporting for data-driven decision
Google Ads
SEO
Social Media Marketing
Employed
Ready to interview
Taiwan・Hong Kong・China
Full-time / Interested in working remotely
4-6 years
Zhejiang Gongshang University
E-Commerce/Electronic Commerce
Avatar of Wiwit Widiyanti.
Avatar of Wiwit Widiyanti.
Management Information System Regional West Java @Youtap Indonesia
2020 ~ 2025
Data Analyst
Within one month
Wiwit Widiyanti Data Enthusiast Kota Bandung, Jawa Barat, IndonesiaI'm a data enthusiast with ability to create actionable insight by aggregating and calculating data, detail-oriented, and innovative problem-solving. I have learned a wide statistics, and I have experience with data analysis and providing reports for business strategies. : [email protected] : www.linkedin.com/in/wiwitwidiyanti22 : GitHub.com/WiwitWidiyanti Work Experience IT / Digital Youtap Indonesia Management Information System (SepMarSales Dashboard & Reporting Create report, dashboard and analyze cost ratio, productivity, cost per acquisition and KPIs (Subscribe, Bstok, Merchant Registration
Excel
Looker Studio Google
Tableau
Employed
Ready to interview
Indonesia
Full-time / Interested in working remotely
4-6 years
Digital Skola
Data Scientist
Avatar of the user.
Avatar of the user.
Past
Senior manager, Program management @Coupang Taiwan Co., Ltd.
2024 ~ 2024
資深經理、總監
Within one month
Operations Management
Customer Service
Project Management
Unemployed
Ready to interview
Taiwan
Full-time / Interested in working remotely
6-10 years
Esade
Digital Marketing, Business Strategy, Operation
Avatar of the user.
Avatar of the user.
Past
Project Manager @En Dian Property Management
2024 ~ 2025
Account Executive
Within one month
Project Management
PMP
NPI Project Life Time & Cycle Time Control
Unemployed
Ready to interview
Taiwan・Canada
Full-time / Interested in working remotely
10-15 years
York University
Economic
Avatar of the user.
Avatar of the user.
Past
Equipment Engineer @KING YUAN ELECTRONICS CO., LTD.
2014 ~ Present
Engineering
Within one month
Engineering Skills
Engineering
Management Skills
Unemployed
Ready to interview
Taiwan
Full-time / Interested in working remotely
10-15 years
Cebu Institute of Technology University
Industrial Engineer

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Employed
Job Search Progress
Not open to opportunities
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller