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Avatar of Ying-Hung Lo.
Avatar of Ying-Hung Lo.
Manager @Wistron NeWeb Corporation
2021 ~ Present
Software Manager / Software Supervisor
Within one month
同的車廠。 車用OEM / AM產品開發經驗 車用儀錶板 / NAD / Dashcam 產品開發經驗 Deep Learning 主要專注在如何在 Embedded Linux上使用 Deep learning相關的演算法. 除了單純移植應用以外, 也研讀了許多論文並且實作了相關應用。 參與與矽谷AI晶片公司的 middleware開發, 使用 compiler方式
C Programming
JAVA
Embedded Linux
Employed
Ready to interview
Taiwan
Full-time / Interested in working remotely
More than 15 years
Nation Tainan University
Wirelesss Sensor Network
Avatar of the user.
Avatar of the user.
Past
Data Engineer @國泰金融控股股份有限公司(Cathay Financial Holdings)
2022 ~ 2023
MLOps | AI/ML Engineer
Within one month
專案管理
html5/javascript/css3/ajax
Functional Testing
Unemployed
Ready to interview
Taiwan
Full-time / Interested in working remotely
6-10 years
Conestoga College
Applied Artificial Intelligence & Machine Learning
Avatar of LLC.
Avatar of LLC.
Bigdata Engineer @BiMAP Inc.
2024 ~ Present
軟體工程師
Within one month
LiCheng Lin I mainly develop back-end services, I also have experience in Android application development. As a management major, I can combine business logic into projects well. and I am willing to communicate with customers and team members. I hold a Certification of JLPT level 1 and have worked overseas for 2 years, I Hosted several customer training lectures in English and Japanese. Software Engineer Taipei Taiwan [email protected] Skills Language and Framework Golang Java Spring boot Spring JPA Mybatis Database PostgreSQL ElasticSeatch InfluxDB SQLite H2 MongoDB other Ubuntu GCP VirtualBox Docker
Java
Data Structures
Algorithm
Employed
Open to opportunities
Taiwan
Full-time / Interested in working remotely
4-6 years
National Taipei University of Technology
Industrial Engineering and management
Avatar of 徐健綸.
Offline
Avatar of 徐健綸.
Offline
軟體副理 @浪live
2021 ~ Present
影音串流工程師
Within one month
Main product「浪Live」和「Popo Note」 Led research, development, and maintenance of live streaming SDK for Android and iOS platforms, significantly enhancing user experience and stability Engineered low-latency streaming solutions with optimized buffer management, reducing broadcast delay from 3 seconds to under 1 second Implemented adaptive bitrate streaming algorithms that dynamically adjust video quality based on network conditions, enhancing viewing experience in unstable environments Developed and integrated MediaPipe-based cross-platform SDK supporting both Android and iOS, implementing interactive features including filters, beautification, and background blur Architected comprehensive QoS metrics monitoring system using Grafana for real-time streaming
C++
Objective-C
C
Employed
Open to opportunities
Taiwan
Full-time / Interested in working remotely
10-15 years
元智大學
資訊工程學系
Avatar of the user.
Avatar of the user.
Backend engineer @WOO X
2024 ~ Present
Software Engineer
Within one month
Mysql
MongoDB
Cassandra
Employed
Full-time / Interested in working remotely
6-10 years
淡江大學
資訊工程學系
Avatar of Kobe Yu.
Avatar of Kobe Yu.
Ph.D. Student @NTHU
Software engineer
Within three months
Meng-Shiun Yu Email: [email protected] Mengshiun Yu is a Ph.D. candidate in the Computer Science Department at National Tsing Hua University, Taiwan, expected to graduate in JuneHe is also a visiting scholar in the Machine Learning Department at Carnegie Mellon University (CMU), Pennsylvania, USA. As a member of the Programming Language Research Lab, he is advised by Prof. Jenq-kuen Lee. His research interests include software and hardware co-design as well as compiler optimization for machine learning and computer vision algorithms. Research Interests Compiler Design and Optimization Software
C/C++
Python
Deep Learning
Taiwan
6-10 years
國立清華大學
Computer Science
Avatar of the user.
Avatar of the user.
Senior Firmware Engineer @神盾股份有限公司
2015 ~ Present
資深軟/韌體工程師
Within six months
C/C++
mcu
ADC
Employed
Taiwan
Full-time / Interested in working remotely
10-15 years
China University of Science and Technology
Electrical Engineering
Avatar of Lewis Chang.
Avatar of Lewis Chang.
Backend Engineering Manager @Appier 沛星互動科技
2022 ~ Present
軟體工程師
Within six months
junior developers for both onboarding and enhancing code quality. - Introduced typing system by Typescript for better maintainability. - Migrated frontend framework from AngularJS to Angular. Software Engineer • AI4quant MaySepUsed NLP model and image processing help E-Commerce client to eliminate duplicate products. - Assessed NLP models for time series data. - Studied the state-of-the-art DL models like Efficient-Net, Transformer-XL. - Built a mobile app to receive data from various wearable devices via blue-tooth connection for monitoring user's health condition by DL models. AI Algorithm Development Engineer • Sky...
Python
Backend Development
Frontend Development
Employed
Not open to opportunities
Full-time
4-6 years
National Central University
Department of Optics and Photonics
Avatar of 黃資恩.
Avatar of 黃資恩.
Engineer @鴻霖
2022 ~ Present
軟體工程師
Within one year
設計了一套框架,使其他同事減少開發新功能的學習成本,事後發展成其他產品也可套用這框架。在SOA Mapping的部分,我設計了演算法使原本需要數秒才能mapping到服務進而優化為數毫秒。此外,我也在團隊中積極導入CI/CD流程,這期間增強了許多有
HTML5
Ruby
CSS3
Employed
Taiwan
Full-time / Interested in working remotely
6-10 years
國立中正大學
資訊工程
Avatar of Johnny Hsieh.
Avatar of Johnny Hsieh.
Founder @MorphusAI
2023 ~ Present
Nope
Within two months
domain names. Currently, I manage ArgsData and MorphusAI, innovative companies focused on delivering cutting-edge data solutions and advancing digital human technology through advanced deep learning methodologies. Professional Skills: Artificial Intelligence Facial Recognition and Facial AI Technologies: Real-Time Facial Expression Tracking and Analysis: Utilizing advanced machine learning algorithms for immediate recognition and analysis of facial expressions, enhancing user interaction experiences. Emotion Recognition Systems: Developing AI systems capable of understanding and responding to user emotions, used to enhance customer service and user interactions. Voice Technology (TTS): Natural Voice Generation: Employing Text-to-Speech (TTS) technology to
Solidity
blockchain development
Docker
Employed
Not open to opportunities
Full-time / Not interested in working remotely
4-6 years

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Within two months
高級播放器工程師
Logo of 浪live.
浪live
2021 ~ Present
台灣台北
台灣
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
Other
Fields of Employment
Software
Work experience
10-15 years
Management
Skills
C++
Objective-C
C
Languages
Chinese
Native or Bilingual
English
Intermediate
Job search preferences
Positions
影音串流工程師
Job types
Full-time
Locations
Taipei, 台灣
Remote
Interested in working remotely
Freelance
Educations
School
元智大學
Major
資訊工程學系
Print

Professional Summary

 software engineer with over 10 years of specialized expertise in streaming technology, focusing on SDK development, media encoding/ decoding, and network optimization. Proven track record in reducing latency, implementing advanced streaming protocols, and developing cross-platform solutions.

Professional Experience

浪live | Software Development Assistant Manager | Main product「浪Live」和「Popo Note」 

  • Led research, development, and maintenance of live streaming SDK for Android and iOS platforms, significantly enhancing user experience and stability 
  • Engineered low-latency streaming solutions with optimized buffer management, reducing broadcast delay from 3 seconds to under 1 second 
  • Implemented adaptive bitrate streaming algorithms that dynamically adjust video quality based on network conditions, enhancing viewing experience in unstable environments 
  • Developed and integrated MediaPipe-based cross-platform SDK supporting both Android and iOS, implementing interactive features including filters, beautification, and background blur 
  • Architected comprehensive QoS metrics monitoring system using Grafana for real-time streaming quality analysis and optimization 
  • Pioneered SRT streaming technology implementation, achieving over 30% latency reduction compared to traditional RTMP for highly interactive live streaming scenarios 
  • Enhanced existing player with frame chasing functionality, substantially reducing latency and improving audience interaction experience 
  • Built robust media server with advanced transcoding capabilities and automatic speech-to-text subtitling 
  • Researched and implemented alternative communication protocols (WebRTC, RTP), providing crucial technical support for product development 
  • Developed comprehensive video and image editor SDKs for both internal use and commercial partnerships 
  • Collaborated closely with product teams to design and implement innovative live streaming features and technical optimizations

Leapsy (Foxconn) | Software Manager March 2020 - October 2021 | Main product AR Helmet (XR One) 

  • Developed C++ RTSP streaming SDK and player SDK for Unity integration 
  • Architected AR helmet system supporting multi-user playback and helmet video capture capabilities for disaster rescue operations 
  • Designed AR helmet multi-user conferencing software system 
  • Implemented stream relay system from AR helmet to RTMP/RTMPs (YouTube/Facebook) to optimize server bandwidth usage 
  • Maintained AR helmet's environmental monitoring system, gesture control interface, and indoor monitoring systems

Yixia Technology | Software Engineer | Main product 「一直播」「波波視頻」「小咖秀」「秒拍」 May 2018 - March 2020 

  • Developed and maintained comprehensive streaming SDK APIs for Android and iOS platforms 
  • Implemented RTSP streaming capabilities  
  • Led development and maintenance of video editor SDK
  • Successfully ported company's Android player to iOS platform, ensuring consistent user experience across devices

全民TV | Codec Engineer | Main product「全民TV」 March 2016 - May 2018 

  • Spearheaded development and optimization of core audio/video codec technologies 
  • Designed and implemented efficient video compression and decompression algorithms 
  • Optimized video rendering techniques, significantly improving playback smoothness and image quality

Inow | Streaming Software Engineer | Main product「愛鬧」 July 2014 - March 2016 

  • Designed and implemented RTMP live streaming systems
  •  Developed core modules for video transmission and processing 
  • Optimized network transmission protocols to enhance streaming stability 

Yu Shun International Cultural Enterprise Co., Ltd. | Software Engineer March 2013 - March 2014 

  • Contributed to software system development and maintenance 
  • Implemented fundamental multimedia processing functionalities 
  • Developed and maintained internal ERP system 

Education


  • Yuan Ze University | Bachelor of Information Engineering | 2010 - 2013

Skills


  • Network Technologies: DNS, RTMP, RTMPS, HLS, RTP, WebRTC, TCP/IP, TLS 
  • Video Processing Tools: VideoToolbox, fdk-aac, OpenH264, x264, x265, FFmpeg 
  • Programming Languages: C/C++, Objective-C, Java 
  • Media Codecs: H.264, H.265, AAC (in-depth understanding of codec principles and optimization) 
  • Streaming Protocols: SRT, RTMP, HLS, WebRTC (rich practical application experience) 
  • Mediapipe
  • Media Formats: MP4, MPEG-TS, FLV 
  • FFmpeg/Libav Libraries: Proficient in libavformat, libavcodec, libavfilter 
  • Web Technologies: WebSockets, Grafana
  • CDN Knowledge: Familiar with media streaming CDN architecture and applications 
  • Network Analysis: Wireshark and tcpdump network data analysis 

Resume
Profile

Professional Summary

 software engineer with over 10 years of specialized expertise in streaming technology, focusing on SDK development, media encoding/ decoding, and network optimization. Proven track record in reducing latency, implementing advanced streaming protocols, and developing cross-platform solutions.

Professional Experience

浪live | Software Development Assistant Manager | Main product「浪Live」和「Popo Note」 

  • Led research, development, and maintenance of live streaming SDK for Android and iOS platforms, significantly enhancing user experience and stability 
  • Engineered low-latency streaming solutions with optimized buffer management, reducing broadcast delay from 3 seconds to under 1 second 
  • Implemented adaptive bitrate streaming algorithms that dynamically adjust video quality based on network conditions, enhancing viewing experience in unstable environments 
  • Developed and integrated MediaPipe-based cross-platform SDK supporting both Android and iOS, implementing interactive features including filters, beautification, and background blur 
  • Architected comprehensive QoS metrics monitoring system using Grafana for real-time streaming quality analysis and optimization 
  • Pioneered SRT streaming technology implementation, achieving over 30% latency reduction compared to traditional RTMP for highly interactive live streaming scenarios 
  • Enhanced existing player with frame chasing functionality, substantially reducing latency and improving audience interaction experience 
  • Built robust media server with advanced transcoding capabilities and automatic speech-to-text subtitling 
  • Researched and implemented alternative communication protocols (WebRTC, RTP), providing crucial technical support for product development 
  • Developed comprehensive video and image editor SDKs for both internal use and commercial partnerships 
  • Collaborated closely with product teams to design and implement innovative live streaming features and technical optimizations

Leapsy (Foxconn) | Software Manager March 2020 - October 2021 | Main product AR Helmet (XR One) 

  • Developed C++ RTSP streaming SDK and player SDK for Unity integration 
  • Architected AR helmet system supporting multi-user playback and helmet video capture capabilities for disaster rescue operations 
  • Designed AR helmet multi-user conferencing software system 
  • Implemented stream relay system from AR helmet to RTMP/RTMPs (YouTube/Facebook) to optimize server bandwidth usage 
  • Maintained AR helmet's environmental monitoring system, gesture control interface, and indoor monitoring systems

Yixia Technology | Software Engineer | Main product 「一直播」「波波視頻」「小咖秀」「秒拍」 May 2018 - March 2020 

  • Developed and maintained comprehensive streaming SDK APIs for Android and iOS platforms 
  • Implemented RTSP streaming capabilities  
  • Led development and maintenance of video editor SDK
  • Successfully ported company's Android player to iOS platform, ensuring consistent user experience across devices

全民TV | Codec Engineer | Main product「全民TV」 March 2016 - May 2018 

  • Spearheaded development and optimization of core audio/video codec technologies 
  • Designed and implemented efficient video compression and decompression algorithms 
  • Optimized video rendering techniques, significantly improving playback smoothness and image quality

Inow | Streaming Software Engineer | Main product「愛鬧」 July 2014 - March 2016 

  • Designed and implemented RTMP live streaming systems
  •  Developed core modules for video transmission and processing 
  • Optimized network transmission protocols to enhance streaming stability 

Yu Shun International Cultural Enterprise Co., Ltd. | Software Engineer March 2013 - March 2014 

  • Contributed to software system development and maintenance 
  • Implemented fundamental multimedia processing functionalities 
  • Developed and maintained internal ERP system 

Education


  • Yuan Ze University | Bachelor of Information Engineering | 2010 - 2013

Skills


  • Network Technologies: DNS, RTMP, RTMPS, HLS, RTP, WebRTC, TCP/IP, TLS 
  • Video Processing Tools: VideoToolbox, fdk-aac, OpenH264, x264, x265, FFmpeg 
  • Programming Languages: C/C++, Objective-C, Java 
  • Media Codecs: H.264, H.265, AAC (in-depth understanding of codec principles and optimization) 
  • Streaming Protocols: SRT, RTMP, HLS, WebRTC (rich practical application experience) 
  • Mediapipe
  • Media Formats: MP4, MPEG-TS, FLV 
  • FFmpeg/Libav Libraries: Proficient in libavformat, libavcodec, libavfilter 
  • Web Technologies: WebSockets, Grafana
  • CDN Knowledge: Familiar with media streaming CDN architecture and applications 
  • Network Analysis: Wireshark and tcpdump network data analysis