adaptability. My high efficiency allows me to consistently meet deadlines. My previous work primarily focused on animation production, realistic rendering of environments and products. At Optoma, I was involved in developing an MR education system, where my responsibilities included 3D model optimization, realistic asset creation, and biomechanical animation. I collaborated with the R&D team on game model development and rule-setting. Subsequently, I contributed to a company advertisement, utilizing Unreal Engine 5 for primary rendering and animation sequencing. I leveraged tools such as Mixamo, Maya, and Zbrush to create characters and objects, demonstrating
Full-time / Interested in working remotely
實踐大學(Shih Chien University)・
3D動畫